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People who enjoy Linux might enjoy a hacking game. Thus Introversion was born.Īnd then they thought that Uplink might have a Linux market. Then Mark and Tom said “Chris, we think you should sell Uplink,” and they did. He makes the game in Windows, this is how it happened for Uplink. Traditionally what happens is Chris comes up with some great game ideas, and he’s a pretty good coder so he gets down to it. What I started doing at Introversion was looking after the ports. Which is why at the end of my education, I joined later. What happened is Mark, Tom and Chris founded the company just following graduation from university, and I went on to do a Ph.D. I joined near the end of 2006, though I had always been on the sidelines before that.
#Multiwinia source code software
My name is John, John Knottenbelt, and I am the fourth director at Introversion Software – the first three being Chris, Mark and Tom who founded the company. Otherwise, if you enjoy a long read, go ahead, make my day. Also available to download the MP3 or OGG versions (right click, save as). It’s a really LONG read… if you prefer an streaming audio version, just hit the player. Little bit of a warning here, this is about 45 minutes of audio transcribed into text, with some minor changes for grammar and readability.
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Introversion Software has shipped three games in 6 years, an impressive feat for a company who hasn’t broken the magical 10 employee mark, while remaining an independent studio – being fully owned by the people who work there. For the better part of an hour he answers my questions about the game industry ignoring Linux as a gaming platform, postulating on ray tracing with 100 CPU cores, and proving he is indeed one of the last ‘bedroom programmers.’
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John Knottenbelt is a Director with Introversion Software, currently leading development on the multiplayer game destined for a Linux or OS X computer near you: Multiwinia.